Hi, this is Xiao


I am a Technical Game Designer with an interdisciplinary background in computer science, interaction design, and architecture.



Currently working as a Technical Designer at Santa Monic Studio. I cooperated with various teams to identify issues and dissected them into small tasks to tackle. Authoring narrative experiences, and prototyping core player systems.





About Me



During my graduate study, I initially pursued Architecture. But as time past, I realized the excitement I got after designing a space did not come from building it but rather the story it told.

Then, I shifted my study focus to game design, working on projects incorporating mixed reality design, system design, and level design. My education in Computer Science helped me as I started making small games.

Methodologies in Architecture, such as concept encapsulation and reference assembly, got me jump-started on designing game mechanics.

I spent some time as a research collaborator at the MIT MediaLab, producing works on XR interactions and gamifications. 



Some of my old works



Education



Harvard Graduate School of Design
| Master of Architecture

University of Toronto
| Honours Bachelor of Science Computer Science
May 2024


May 2020




Skills



Game Development


Gameplay Design
Level Design
System Design
UX Design
Prototyping
Playtesting
Documentation
Gameplay Analysis

Scripting Tools


Unreal Engine 4/5
Unity
Godot
C/C++/C#/Python/Lua/Java/JS

Visual Tools


Maya
Blender
3ds Max
Adobe Premiere
Adobe Illustrator
Adobe Audition
Adobe Photoshop

Collabration


Perforce
Notion
Figma
Jira
Miro
PlasticSCM
Jenkins




I love myth, landscape, and capturing stories