Hi, this is Xiao
I am a Technical Game Designer with an interdisciplinary background in computer science, interaction design, and architecture.
Currently working as a Technical Designer at Santa Monic Studio. I cooperated with various teams to identify issues and dissected them into small tasks to tackle. Authoring narrative experiences, and prototyping core player systems.
About Me
During my graduate study, I initially pursued Architecture. But as time past, I realized the excitement I got after designing a space did not come from building it but rather the story it told.
Then, I shifted my study focus to game design, working on projects incorporating mixed reality design, system design, and level design. My education in Computer Science helped me as I started making small games.
Methodologies in Architecture, such as concept encapsulation and reference assembly, got me jump-started on designing game mechanics.
I spent some time as a research collaborator at the MIT MediaLab, producing works on XR interactions and gamifications.
Some of my old works
Education
Harvard Graduate School of Design
| Master of Architecture
University of Toronto
| Honours Bachelor of Science Computer Science
| Master of Architecture
University of Toronto
| Honours Bachelor of Science Computer Science
May 2024
May 2020
May 2020
Skills
Game Development
Gameplay Design
Level Design
System Design
UX Design
Prototyping
Playtesting
Documentation
Gameplay Analysis
Scripting Tools
Unreal Engine 4/5
Unity
Godot
C/C++/C#/Python/Lua/Java/JS
Visual Tools
Maya
Blender
3ds Max
Adobe Premiere
Adobe Illustrator
Adobe Audition
Adobe Photoshop
Collabration
Perforce
Notion
Figma
Jira
Miro
PlasticSCM
Jenkins
I love myth, landscape, and capturing stories
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